Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Jul 24, 2011, 09:30 PM // 21:30   #1
Pre-Searing Cadet
 
Join Date: Mar 2011
Advertisement

Disable Ads
Default avg vq time with heroes?

Hey I've been vanquishing all around tyria, and I've finally came to wonder if my speed of vanquishing was slow, avg, or even possibly pretty fast. I usually take about 7-12min to vanquish 100foes. And 30min to vanquish an area around 200-300foes. Although my time could go up because me (being c-spacer) occasionally miss random hidden groups and end up spending 20+min running around the map searching for that last group. I don't use any consumables/summoning stones to speed up my vq.

Anyways, I was wondering how fast other people were vanquishing, avg vq time for most maps? Any tips/tricks? I usually skim the edges and move inward to the middle or go zig-zag across the map.. Idk if that's the best way. I'd like to finish vanquishing soon.. I'll be honest, I think its painful to vanquish and I would like to get this over with.
cheng is offline   Reply With Quote
Old Jul 24, 2011, 09:59 PM // 21:59   #2
Krytan Explorer
 
X-Plosiv's Avatar
 
Join Date: May 2005
Guild: [Pink]
Profession: R/
Default

Vanquish is fun, and it depends on area, but i mostly do zig-zag method. I find it better than first corners then middle tactics. Did half of Legendary Vanquisher by method corner-middle, other half by zig-zag, and can say zig-zag is better for 90% of areas.

How many foes you kill per 10 minutes depends on area to be honest, in some areas you kill 300 easily, while in some you will kill 150 and look for last group 5 minutes. Vanquish is done offcourse, when it's vanquished, not when you kill all but then you search for last group.
X-Plosiv is offline   Reply With Quote
Old Jul 24, 2011, 10:17 PM // 22:17   #3
Unbridled Enthusiasm!
 
Essence Snow's Avatar
 
Join Date: Nov 2009
Location: EST
Guild: DPR
Default

Too general of a question as there are too many variables. Times can be from seconds-hours depending on any myrad of factors.
__________________
~"Serenity now.... Insanity later"~
Essence Snow is offline   Reply With Quote
Old Jul 25, 2011, 06:37 AM // 06:37   #4
Forge Runner
 
Join Date: Apr 2007
Guild: DMFC
Default

Damn essence snow beat me - some of the variables are , size of zone / amount of foes these can make a big difference as a few zome are large but small mobs of foes spread out.Heros and team builds can be a deciding factor as well.
One thing i used to do in normal play was to recon where i was going to vq for an idea of spawns and locations - silent surf was a fun one when i found out most spawns an route and unwaking waters explorable i found nice and easy ( basically all foes are on the route taken and only an odd few could be missed by accident.
The best tip i can give - research / research / etc every place you visit and check foe skills - a few minutes checking wiki can pay off when you vq as sometimes also you can get quests to rise or lower total number of foes on a map.
Spiritz is offline   Reply With Quote
Old Jul 25, 2011, 06:46 AM // 06:46   #5
Jungle Guide
 
AndrewSX's Avatar
 
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
Default

Quote:
Originally Posted by Essence Snow View Post
Too general of a question as there are too many variables. Times can be from seconds-hours depending on any myrad of factors.
This. Mob builds/ccomposition, map enviroment, patrols, pop-ups.....too many variable to say "100 foes = 15 min".

Btw, in my personal experience, i've always preferred to do VQ a bit slower but well done.
Well done means:
-scraping EVERY edge (going for carto, so VQ with texmod up)
-dividing the map in little sections, clearing each one and then moving to the next (take longer to VQ but i've rarely had to hunt the last mob since i've started doing this)

So, avg time isn't really calculable. For example, doing 4 times a 100 foes area is way much different from VQ Joko's domain(400ish mob), for map limits (aka: junundu) annoying foes etc*.

*i did it when we had only 3 heroes. Now, with 7, there aren't anymore really difficult areas. Long, annoying maybe, but not difficult.
AndrewSX is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:18 AM // 05:18.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("